Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 13:10:00 -
[1]
Edited by: Benn Helmsman on 14/07/2007 13:20:34 Edited by: Benn Helmsman on 14/07/2007 13:17:28 The question is pretty serious, because gallente ships get another bonus on top.
Where is the disadvantage that balances the huge drone bay they get?
Cargohold.. hm no, gallente ships have more cargo compared to caldari ships in same tier
Speed/mass.. no obviously not
Slots?.. hm no the same
Fitting?.. well not really
I would suggest that there is no fixed drone bay on a ship.. you need to fit a lowslot module which gives you a dronebay.
I wont bring arguments here, since i realised, that a lot of people here have "Ignore hard facts"-skill level 5.
Edit/Add:
Price?.. oh no gallente ships need less minerals to build them... EVERY mineral
Edit2: have to correct myself.. the rokh needs less than a hyperion
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 13:25:00 -
[2]
Originally by: king jks Tbh, until I get the ability to shoot your guns off your ship, stfu.
I would call that nos domi.. thx for nobrainer...
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 13:27:00 -
[3]
Originally by: Valandril
Originally by: Daelin Blackleaf The disadvantage? A fitted Dominix with t2 heavies does less damage than a t2 fitted Raven as well as being able to have it's weapons disabled (although yes, the domi can bring quite few replacements). The issue is NOS.
Also since the Domi does less DPS than the Raven and since shield tanks are far better than armor tanks for NPCing there really is no contest when it comes to missions.
And domi got close to no pg
Plz check the cpu/pg of a t2 fitted siege laucher raven ( a cruise missile raven does significantly less).
And why is armor tanking worse than shield tanking for npc?
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 13:36:00 -
[4]
Originally by: Valandril
Originally by: Benn Helmsman
Originally by: Valandril
Originally by: Daelin Blackleaf The disadvantage? A fitted Dominix with t2 heavies does less damage than a t2 fitted Raven as well as being able to have it's weapons disabled (although yes, the domi can bring quite few replacements). The issue is NOS.
Also since the Domi does less DPS than the Raven and since shield tanks are far better than armor tanks for NPCing there really is no contest when it comes to missions.
And domi got close to no pg
Plz check the cpu/pg of a t2 fitted siege laucher raven ( a cruise missile raven does significantly less).
And why is armor tanking worse than shield tanking for npc?
Coz its slower, and at least on raven u can fit full rack of bs sized guns and bs tank, on domi its not possible :]
Well 5 t2 sentries deal pretty much the same damage, have selective damage types and dont cost a single isk for ammo usage...
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 13:51:00 -
[5]
Originally by: Belenkas A strange OP, gotta say.
What would you tell if you would need a lowslot module - launcher slot - to field missile launcher in the high slot? Yep, that pretty much sums it up.
Some Gallente ships are better with guns, thus not having large dronebay, and other ships are drone boats, thus are quite bad on turrets, but to compensate, they have the bigger drone bay.
You get drones ADDITIONAL to your guns on a gallente ship, cant you see that?
Plz look again... Megathron.. bad with guns?
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 14:14:00 -
[6]
Originally by: Djerin
Originally by: Benn Helmsman
Originally by: Belenkas A strange OP, gotta say.
What would you tell if you would need a lowslot module - launcher slot - to field missile launcher in the high slot? Yep, that pretty much sums it up.
Some Gallente ships are better with guns, thus not having large dronebay, and other ships are drone boats, thus are quite bad on turrets, but to compensate, they have the bigger drone bay.
You get drones ADDITIONAL to your guns on a gallente ship, cant you see that?
Plz look again... Megathron.. bad with guns?
Man, Mega ain't the only ship with 125m3 dronebay. The Geddon has it too. And what about the Typhoon? You're crying because there ain't no droneboat for Caldari. But do you see anyone crying about no missileboat for Gallente? If you want to use drones go get a f*cking Gallente boat. But please cut your rubbish posts...
Maybe you didnt realise, that are both tier 1 bs.. now plz go and check the Tempest and the Apocalypse...
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 14:32:00 -
[7]
Originally by: Susan Acid A low slot for a Drone bay you say?
What a great idea.Then,EVERY ship could be a drone boat.
Sure.Then I can have an Ares that has the same drone space as a Domi.
I have a suggestion for you.Train Gallente.
Well every ship can use autocannons right? some better.. some worse.. but atm gallente gets more drones than everybody else FOR FREE and there is nothing that makes it up... they are very fast, have extrem high damage, have best slot layouts.. very effiecient in fleets as well as in solo.. where is any disadvantage that tells you: "I wont use Gallente in that situation..?"
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 14:40:00 -
[8]
Originally by: Susan Acid
Originally by: Fanjita
Originally by: Daelin Blackleaf The disadvantage? A fitted Dominix with t2 heavies does less damage than a t2 fitted Raven as well as being able to have it's weapons disabled (although yes, the domi can bring quite few replacements). The issue is NOS.
Also since the Domi does less DPS than the Raven and since shield tanks are far better than armor tanks for NPCing there really is no contest when it comes to missions.
Ive never been able to disable a domis nos or guns without blowing up the whole ship so what exactly was your point here?
90% of PvP Domis don't have guns.Drones can be destroyed/disabled.
Have you ever tried that against a skilled pilot? Large drones are uberly tough on a domi and since this stupid scoop relaunch "i think it is"-exploit works.. you just waste your firepower on them while you die.
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 14:41:00 -
[9]
Originally by: Kye Kenshin I swear when people like Calmdown were around this forum wasn't half as stupid as it is now.
Thx for useless spamming
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 14:52:00 -
[10]
Originally by: Susan Acid Oh great!Now he's picking on all Gallente ships.
If you cant add anything usefull, plz dont add anything.
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 14:56:00 -
[11]
Originally by: Selia Rain Have you ever tried fitting, you know, guns on a dominix? Or even getting a workable armor tanked large blaster fit? Or, you know, fitting more than 2 heavy nos on a domi?
Dominix has gimped powergrid for a reason.
Plz try to fit a raven with similar dps, same tank and the same tackling gear as a domi can...
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 14:58:00 -
[12]
No but i can see the numbers and can use my brain to see some bad problems there.
Plz dont spam useless comments which dont add any arguments
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 15:03:00 -
[13]
Originally by: bldyannoyed They get drones cos, for the most part , Gallente ships are designed to operate at extreme close range where they are most vulnerable.
There isnt a BS in the game that doesnt have at least 50m3 of drone space, which is enough for mediums or lights to use as frig defense.
Given that a Raven or Rokh or Scorp or moa or caracal or cerb or nearly any Caldari ship you care to mention are designed to operate at range, what benefit would they get from a drone bay large enough to lauch multiple waves of heavies?
None, thats what.
Once you go past about 20km drones are pretty much useless as an offensive weapon, they take too long to travel and ranges like that they WILL get shot down.
So you idea for no fixed drone bays should be put in the same place as your ludicrous idea for 90km warp disrupters.
Straight in the bin.
Wow, i cant even comment such a bad argumentation, because its so plain senseless...
maybe we should vote this one for the worst, serious post for the day.
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 15:19:00 -
[14]
Well you asked for it.. but dont cry if you look stupid after it
Originally by: bldyannoyed They get drones cos, for the most part , Gallente ships are designed to operate at extreme close range where they are most vulnerable.
So you mean gallente need another boost in close range because their fast, high damage ships with tackling med slots arent good enough? Yeah i bet gallente ships need that...
Originally by: bldyannoyed There isnt a BS in the game that doesnt have at least 50m3 of drone space, which is enough for mediums or lights to use as frig defense.
Its not only the BS... all ships get high drone bays... but less stay with them.. why does the gallente tier 2 bs have more than 50% more drone bay than other factions? Does it gets any disadvantages for it? NOT AT ALL, use your brain.
Originally by: bldyannoyed Given that a Raven or Rokh or Scorp or moa or caracal or cerb or nearly any Caldari ship you care to mention are designed to operate at range, what benefit would they get from a drone bay large enough to lauch multiple waves of heavies?
So the damage nerf of high range weapons is not enough? You need another damage buff to close range? Did i say that caldari ships are meant to use heavy drones all over? NO, learn to read... i said gallente needs to pay a bit to get this pretty big advantage...
Originally by: bldyannoyed
Once you go past about 20km drones are pretty much useless as an offensive weapon, they take too long to travel and ranges like that they WILL get shot down.
WTH? 20km? how long does it take to lock drones? They are already all over you before you lock them. But again.. so long range damage is supposed to be useless? Ok your opinion.. a pretty stupid one in my eyes.. but well its yours
Originally by: bldyannoyed
So you idea for no fixed drone bays should be put in the same place as your ludicrous idea for 90km warp disrupters.
Straight in the bin.
*Yawn* Yeah whatever...
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 15:23:00 -
[15]
Originally by: Lore Isander Its not only the BS... all ships get high drone bays... but less stay with them.. why does the gallente tier 2 bs have more than 50% more drone bay than other factions? Does it gets any disadvantages for it? NOT AT ALL, use your brain.
Err, Geddon has a 125m3 bay too.
read first, write then...
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 15:31:00 -
[16]
Originally by: Spigoe
Originally by: Benn Helmsman
Originally by: Lore Isander Its not only the BS... all ships get high drone bays... but less stay with them.. why does the gallente tier 2 bs have more than 50% more drone bay than other factions? Does it gets any disadvantages for it? NOT AT ALL, use your brain.
Err, Geddon has a 125m3 bay too.
read first, write then...
I didn't know factions had dronebays. But oh well. 
Oh yeah sry.. i forgot you need an A-grade degree in English to understand it could be other faction ones... Maybe you noticed, but english is not my first language.. but that doesnt change the facts of the game..
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 17:30:00 -
[17]
Originally by: Entity One
Quote: You are conviently forgetting the fact that just about every shield tanker has to put 2-3 damage mods just to get to the dps level of there gallente counerpart w/o any damage mods.
You're conveniently forgetting that you're comparing other weapons to blasters, which are supposed to be among the heaviest hitting weapons in the game.
The OP was just stupid. He conveniently left out the real disadvantage that most gallente ships have, which is range. Anyone who can successfully dictate range against a Gallente ship has a huge advantage. If you think it is difficult to pop drones, you suck. If you are even trying to shoot at a drone within scoop range of a drone carrier, you suck. The easiest way to kill a myrmidon? Keep them in scram range but not in web range, and laugh when the myrm's dps evaporates because his webbed drones can't make it back fast enough.
Gallente ships are close-range specialists. If you're up against a pilot with any degree of skill, drones become a close range weapon as well because a webbed drone = dead drone. The reason that gallente ships are perceived as being better than others is because range is almost automatically dictated in solo pvp by web and scram range. If there was an affordable, 50 km warp scrambler I can guarantee that Gallente ships would become next to obsolete.
Ok so lets keep everything as it is... Lets keep caldari ships obsolete 
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 18:11:00 -
[18]
Originally by: Daelin Blackleaf Obsolete?
Best interceptor: Crow Best interdictor: Flycatcher Best PvE vessel: Raven Best (only) EW battleship: Scorpion Best fleet ship: Rokh
The Rokh gets its award for out-ranging all other competition while fitting the high intensity shield tank that allows it to get out under fire where an armor tanker would have popped before his rep was done. There are more damaging options, but the only thing that applies damage to a Rokh is another Rokh.
The only thing Caldari do poorly is solo-pvp. I started Gallente and trained Caldari for PvP and PvE. Gallente ships are fun, good for solo-pvp, small gang warfare, real do or die stuff, but beyond that I would rather take either a Minmatar or Caldari ship (Minmatar alpha is still good if it's applied by enough ships )
The only place that Caldari need attention (other than the Moa and Ferox) is capital ships but the balance of capitals in general is currently awful. Though even here being able to apply the damage type of your choice to POS shields is very useful.
Best interdictor: Sabre.. by far Best EW ship:Scorpion?? did you sleep while ECM nerf hits caldari? try (non caldari) recons... Best fleet ship: Rokh? well since most fleets deal enough damage to insta pop every BS nearly instantly, no matter which.. lag has far more influence than a few % resistances.. in any non instant eviroment: Hyperion
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 18:16:00 -
[19]
Originally by: Rusty PwnStar I thought the whole idea of this game was diversification. Why the hell would we want all ships to be the same?
Like I said before, if you think Gallente ships are so over powered, then train for them, job done.
Obviously that's too much of a challenge for you, maybe WoW would be right up your street?
Well unbalance -> no diversification at all, because everyone use the best one..
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 18:50:00 -
[20]
Just do be sure you know.. Ions deal 10% less damage than neutrons... fitting neutrons is pretty much a shot in your own foot.
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 19:12:00 -
[21]
Originally by: Xequecal
Originally by: Benn Helmsman Fitting ions will loosen the fitting a lot and still keep a very high damage
True. This is a significantly cheaper version, better tank but less damage:
6x Ion Blaster Cannon II
MWD II Invulnerability Field II X-Large Shield Booster II Shield Boost Amplifier II Heavy Electrochemical Capacitor Booster
3x Magnetic Field Stabilizer II 2x PDU II Shadow Serpentis Co-Processor Internal Force Field Array
Ancillary Current Router I 2x Core Defence Operational Solidifier I
The shield rigs cost less than half what the current routers do, and this gives you a much better tank. Of course, you have to use Ions so you lose a lot in the DPS department.
I wouldnt call 10% that much
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 19:26:00 -
[22]
Originally by: Litus Arowar
Originally by: Lt Angus What a painful thread to read 
agreed... CCP need to make me a mod so I can lock flamebait threads like this where the OP just sits there and yells at everyone till they all agree with himm...
we are not children, if everyone says you're wrong, you're wrong...
*has to laugh so hard, it hurts his belly* Yeah sure.. thats why america is still undiscovered by europeans...
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 19:42:00 -
[23]
Edited by: Benn Helmsman on 14/07/2007 19:42:28
Originally by: Litus Arowar
Originally by: Benn Helmsman
Originally by: Litus Arowar
Originally by: Lt Angus What a painful thread to read 
agreed... CCP need to make me a mod so I can lock flamebait threads like this where the OP just sits there and yells at everyone till they all agree with himm...
we are not children, if everyone says you're wrong, you're wrong...
*has to laugh so hard, it hurts his belly* Yeah sure.. thats why america is still undiscovered by europeans...
/me switches into Benn Helmsman mode shut up moron
Ah man you are so funny.. you cant even see the difference between flaming and a real argumentation.. Spamming and trolling without any point to back up you position is just so poor.. maybe i will give you a few isk in game so you dont have to starve...
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 19:51:00 -
[24]
Originally by: Litus Arowar
Originally by: Benn Helmsman Edited by: Benn Helmsman on 14/07/2007 19:42:28
Originally by: Litus Arowar
Originally by: Benn Helmsman
Originally by: Litus Arowar
Originally by: Lt Angus What a painful thread to read 
agreed... CCP need to make me a mod so I can lock flamebait threads like this where the OP just sits there and yells at everyone till they all agree with himm...
we are not children, if everyone says you're wrong, you're wrong...
*has to laugh so hard, it hurts his belly* Yeah sure.. thats why america is still undiscovered by europeans...
/me switches into Benn Helmsman mode shut up moron
Ah man you are so funny.. you cant even see the difference between flaming and a real argumentation.. Spamming and trolling without any point to back up you position is just so poor.. maybe i will give you a few isk in game so you dont have to starve...
how about you go back to your 2-man corp where everyone likes you? you spam constantly, this thread is useless... everyone says so, and yet you refuse to accept it
shut up *****
Well i can work on my own to survive pretty good, maybe you think every non-blob organisation is not worth it.. but well.. i dont care.
And btw: Could a mod give this guy a snip for constant insulting without giving any point to the topic?
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 20:02:00 -
[25]
Originally by: bldyannoyed What is the piont of this thread though?
As far as i can see it boils down to 1 thing.
You don't like Galente and won't be happy untill theyve been nerfed back to the stone age.
It's not like you're ven arguing for a fix for problems you see with Caldari pvp, cos nerfing Gallente wont help em.
Caldari will still suffer because oft heir shield tanking and a few iffy railboats, it'll just mean that everyone who trained large hybrids wont have ANY ships worth putting them on.
My point is: if you want to use drones, you have to pay for it in terms of fitting... As i stated in the first post.
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 20:13:00 -
[26]
Originally by: Litus Arowar Edited by: Litus Arowar on 14/07/2007 20:07:29 and since that first post all you've done is tell people to shup up without any real balance solutions
this is as thought out as yout 90km scram post, IE not at all
try to read some of the counter arguments that people who haven't lost patience with your stupidity have provided, and then read your responses to them... I can't even aproach your level of rudeness, and I'm trying
oh and by the way, being in a 2-man corp after corp-jumping for the past year and a half tells me you don't get along with people very well... surprise surprise
[EDIT] congrats, you've given me my new sig! "And btw: Could a mod give this guy a snip for constant insulting without giving any point to the topic?" this is the epitome of irony my friend, I **** you not
Well maybe you havent realized, that i had to defend the need of a change here, because people where in the (imo) wrong position, that gallente has disadvantages for their big drone bays. And because nearly nobody seem to understand tat because of (provable) wrong facts, i stopped caring about what should be the fix...
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 20:20:00 -
[27]
Edited by: Benn Helmsman on 14/07/2007 20:22:00
Originally by: Shari Vegas Benn, I have to say, you're kind of an annoying git.
Anytime anyone makes a counter argument to anything you say, you effectively stick your fingers in your ears while running around screaming "Lalalalala I can't hear you!"
Gallente have large Drone bays because that's how CCP made the RP value of their race.
If you're that concerned with Drones then spend half your SP investing in them, and fly a Gallente drone boat, or suck it up and get over it.
What has RP to do with a game balance? Nothing at all... not even a far glimpse of it.
Originally by: Mitsuko Anari Edited by: Mitsuko Anari on 14/07/2007 20:12:52 I dont like how the raven gets its launcher slots for free.
Nerf!
If you dont agree with me your an idiot. Please shut up. lalalalalalalalala. I'm not listening.
Edit: damn shari beat me to the "Lalalalala I can't hear you!"
Well.. you get launcher slots for free.. but do you get launcher free in terms of fitting? 
Edit and for all who want a idea to fix it: give ships dronebay slots... caldari get less than gallente... but you have to py some fitting to run them.. easy...
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 20:26:00 -
[28]
Originally by: Litus Arowar
Originally by: Benn Helmsman Edited by: Benn Helmsman on 14/07/2007 20:14:03
Originally by: Litus Arowar Edited by: Litus Arowar on 14/07/2007 20:07:29 ... snip ...
Well maybe you havent realized, that i had to defend the need of a change here, because people where in the (imo) wrong position, that gallente has no disadvantages for their big drone bays. And because nearly nobody seem to understand tat because of (provable) wrong facts, i stopped caring about what should be the fix...
does this remind you of anything? maybe the scrambler thread? stop this ****, read the forums for awhile, go back to lurker mode instead of starting inflammatory threads that NO ONE ******* AGREES WITH!
yes, gallente are strong right now, but they weren't always this strong, and they won't always be! caldari are still the best for PVE, but maybe one day they won't be
if you have issues, try to figure out what they are, and put together a well-constructed post, not a "OMG I DIED THE GUY HAX WITH GALLENTES!" bull**** post, like the long-range scram one was as well... oh sorry, you never actually own up to that being the reason behind it...
you wanna learn how to post constructively? go read the khanid mk II thread... you'll see what a thought-out post looks like... you'll see constructive discussion... and you'll see an OP that doesn't scream at people who disagree, wether they're right or wrong, and who actually takes fricking criticism
****!
Well if you dont agree with me, you can say why or leave it.. no one force to reply here.. right?
Why cant you just leave this topic for somebody who says something usefull?
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 20:54:00 -
[29]
Originally by: Litus Arowar
drones are the gallente weapon of choice, as a result, the gallente get less turret slots compared to amarr (see domi vs arma, megathron vs apoc)... since the armageddon gets a 125m^3 dronebay, it's clearly the best ship in the game... omg nerf amarr!
Well a Geddon has 1 high and 1 turret (and 1 slot overall) more as a dominix, but as said before, they have a lot of other issues which give them a lot of disadvantages. I wont list them since there are aenough threads about that.
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.14 23:31:00 -
[30]
Originally by: Susan Acid
Originally by: Benn Helmsman Edited by: Benn Helmsman on 14/07/2007 13:20:34 Edited by: Benn Helmsman on 14/07/2007 13:17:28 Hi, I want to be able to solo a Domi at close range in MY RAVEN but I can't.Because I have such a bad tactical understanding of Drones/ships and how they work and have no clue how to fit MY RAVEN to deal with this or take advice from others I would like all Gallente Drone boats nerfed.
I havn't put any thought into my argument or done much research.I dunno....erm...maybe a low slot oor something vague.It just seemed like a good idea because I just got my a*** handed to me by a Domi pilot.
I don't care what you say because MY RAVEN should be easy to fit and fly and just like Pwn hard 'n stuff.
tbfh
Arent there any rules against wrong quotations?
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.15 10:33:00 -
[31]
Originally by: Kunming
Originally by: KD.Fluffy
Quote: If you look at the drone boats they have less slots and about 30% less fittings than gunboats. (myrmi being the exception)
So if that is not bought with slots and pg, I really don't know what is...
This isnt entirely ture. Myrmidon has the powergrid to fit an amazing amoutn of stuff. But this is also beside the point. The point is Raven - 75m3, Mega 125m3. It almost has twice the drone bay! This is effictively a abonus over the raven. Its true with all the smaller ships as well. Moa 15, thorax 50!
Originally by: Kunming Caldari ships have their advantage over gallente ships in different areas than range, i.ex. range and EW. Gallente ships, despite everyone talking about fast ships, might be faster than caldari ones, but are slower than amarr and minmatar ships; they are also very vulnerable to ECM, a speciality to caldari. DPS isnt the only attribute ships have you know.
The problem is: range is not a real advantage, since long range weapons deal a very low damage compared to close range (even without gimped caldari slot layouts). There is just no good reason to not use close combat, maybe beside of fleet combats, where the hyperion just outclass the rokh (listen to eve tv lately? even this bob-guy says the rokh is only good until you can use t2 ammo...).
Originally by: Kunming The caldari doctrine is to keep the range advantage as long as possible, and use ECM to get out of tight situations or disable the opposition completely. While the gallente game is to close that range as fast as possible and reach the target, since at close range its a guaranteed win (therefor the huge ammount of DPS from blasters and drones, otherwise why choose short range when u can have same DPS potential over long range?) and use damps to try disable the range advantage or reduce ECM superiority.
There are 5 ships which get a bonus to ECM: Griffin, Blackbird, Falcon, Rook, Scorpion... I like to see some dedicated ECM ships because before the change/nerf everybody used them... the problem here is: even in this high specialised ships you need a high SP only to get a not-so-bad chance of jamming. While you can put some ECM drones on a gallente ship to get high chance to jam your oponent for free and really small SP.
Originally by: Kunming BTW cause of fitting, especially CPU (PG on domi) restrictions gallente boats always need to choose between tank or gank, trying to fit both ends up you having an insufficient tank and insufficient DPS to break a tank before yours fails. Gallente tanks use up alot of slots both low and med, you always need a cap booster running just to maintain the setup, thats why most experienced people choose to fit full gank with passive or no tank. I'm sure caldari boats have their own problems, but thats the whole point of my post, they are oppositely different races.
Maybe you expect to much of your ships? You want an extreme hard tank (like dual reps with a rack of hardeners) and at the same time a dps over 1k plus cap booster to run it until your charges are down... And you are right, they are oppositely different races: Situations Gallente ships are more efficient 95%.. Situations Caldari ships are more efficient 5%
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.15 10:55:00 -
[32]
Originally by: ArmyOfMe Seeing as you want to nerf drones so much, would you mind terribly if we make missiles dependent on tracking as well? Would be fun to see what you caldari guys would say if your missiles started to miss half the time
Well wouldnt reduce damage any further since it goes straight towards 0 thx to signature radius and explosion velocity issues most of the time...
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.15 11:03:00 -
[33]
Originally by: ArmyOfMe
Originally by: Benn Helmsman
Originally by: ArmyOfMe Seeing as you want to nerf drones so much, would you mind terribly if we make missiles dependent on tracking as well? Would be fun to see what you caldari guys would say if your missiles started to miss half the time
Well wouldnt reduce damage any further since it goes straight towards 0 thx to signature radius and explosion velocity issues most of the time...
ah yes, we all know that a torp that hits a mega does 0 damage. and just for your information, our guns dont hit those intys very well either
Well at least you can hit a smaller ship that directly approaches you with guns.. i would rather accept a tracking issue than a explosion velocity issue since the explosion velocity even with maxed skills is pretty low (and rockets/HAMs/torps arent effected anyways).
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.15 21:25:00 -
[34]
Originally by: Daelin Blackleaf
Originally by: KD.Fluffy
Quote: WHY do Caldari have so many missiles slots!!!
Did it ever occur to you this thread is about the gallente turret boats that have more drone bay then every other ship similar to it of different race?
Raven 75, mega 125. Rokh 50, Hype 100 Moa 15, thorax 50.
People arent questioning the domi or mymridons drone bays, though they probably shoudl have af ew less turret slots.
Well actually...
Originally by: Benn Helmsman Edited by: Benn Helmsman on 14/07/2007 13:20:34 Edited by: Benn Helmsman on 14/07/2007 13:17:28 The question is pretty serious, because gallente ships get another bonus on top.
Where is the disadvantage that balances the huge drone bay they get?
As to your point, Gallente turret boats generally use blasters, their penalty is therefore extremely short range. When they fit rails they do not benefit from Caldari range bonuses and so suffer from poor damage and range (since Caldari can switch to higher damage ammo at greater range). To balance these points, and further keep Gallente in short-mid range they receive bonuses to tracking, drones, or MWD. Caldari turret ships receive bonuses to tank and range, making them excellent snipers and fleet warships dealing superior damage from mid-long range.
Both races have their defined roles, outside of which they perform poorly. The blasters and drones will not reach out to Caldari ranges. However beneath the rail tracking the DPS is high enough (with drone support) to defeat the strong Caldari tank.
Does this help clarify the situation at all?
Well, no.. because you seem not to know that a hyperion can deal more damage than a Rokh at the same range up to an extreme range(200km roughly).. i know the thread is pretty long already.. but dont post the same thing again and again... its still proveable wrong.
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.15 21:42:00 -
[35]
Edited by: Benn Helmsman on 15/07/2007 21:41:56 There are already at least 2 threads about that in the last 3 days... But the problem, that gallente even is superior at long range in some important situations is really a matter of this topic.. because you cant say: You are superior on long range, so we get more drones.. Because gallente BS are better on long range AND get a lot of drones.
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.15 22:08:00 -
[36]
Originally by: Eagle05
- Caldari have the best versatile range, so Gallente might have the best damage, but thats at very close range, risking alot more. Whereas you can sit in a raven at a safe range, aligned to leg it and you still do a fair amount of damage.
Get a damage spreadsheet for a hyperion with 8 rails and one with a rokh with 8 rails... You will notice something, that i tried to explain to you. And take one with a range that goes from 0 to 250km, you might need it.
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.15 22:40:00 -
[37]
Originally by: Daelin Blackleaf This is however for the Megathron... why? Because without a range or tracking bonus the Hyperion really doesn't compete at all.
I cant follow you in this point.. the rokh doesnt have any tracking bonus, and the hyperion will have the same range as the mega (maybe more due to more tracking computer), tho only considerably more damage.
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.15 23:46:00 -
[38]
Originally by: Jacques Danton
Originally by: KD.Fluffy
Quote: Well, ******, the damage difference might be because Gallente ships get 5% damage bonus per level, while the Caldari ships get 10% per level bonus to range, which you systematically try to neglect because it suits you... You obviously try to outdamage Gallente at THEIR optimal range with the same weapons and wonder why you fail...
I don't htink you understand. Gallente can snipe almost as far as the rokh, and out damage it while doing it.
Which part don't *you* understand - Gallente do 25% more damage with the very same weapons that Caldari use, while in the very same time Caldari do their damage at 50% (fifty percent) higher optimal range. Quite bloody obviously as Caldari you have absolutely no advantage whatsoever if you fight at Gallente's optimal range, thus making comparisons for fighting at Gallente's optimal range using the same weapons and same ammo is moronic. If you, as Caldari, fight at YOUR optimum range then damage comparison looks like - your DPS vs 0. Get it?
In addition - Caldari gets missiles, Gallente gets drones. Some Gallente ships can fire some missiles and some Caldari ships can use some drones. That's CCP's ideology for those two races - what is so damn hard to understand?
Wow somebody hit the whole point in there.. Caldari gets missile launcher slots... Gallente drone bays... but wait, why do launcher need fittings/ammo? I would trade launcher hardpoint on caldari gunships instantly for bigger drone bay all the time.
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.16 22:06:00 -
[39]
Edited by: Benn Helmsman on 16/07/2007 22:06:03 I would say Amarr is suppoesed to have strongest armor tank and a weapon that covers the gap between short and long range. But thats just a guess ^^
Well i saw some good points here in this thread as well as some not so nice comments (which already spread to other threads), i guess there is nothing much more to say about this matter, its up to the Devs to decide... They are supposed to know it best (lets hope they are no Amarr ;]).
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.17 16:36:00 -
[40]
Originally by: Cardice Makar Edited by: Cardice Makar on 17/07/2007 16:17:45 Holy moley.... Reading that made my brain hurt.
So, let me get this straight, what you're saying is: "Boost Amarr"? Right?
Wait a second...
[In all seriousness, though... Gallente pilots fly Gallente ships and train Gallente skills to rule supreme... and to do it, they need to train two distinct branches of skills, too. Perhaps they're "unbalanced" but that's simply because they have other negatives to compensate. I think the reason this thread continued so long is BECAUSE the ships are fairly balanced. There's points both ways. What Caldari need is a boost to the Moa and Ferox... but those are irrelevent to this discussion.]
Well i see it like this: Caldari trains for missiles, hybrid, (maybe ecm), (a little for drones) and shield tanking Gallente trains armor tank, hybrid, (some ewar),(some for speed) and drones
Does look pretty balanced here. Amarr doesnt have much possibilties to train (i vote for some love to amarr) and minmatar need a lot sp more than the other faction.
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.17 16:43:00 -
[41]
Originally by: CptEav1s Wow, you must be Caldari cause thats the only race that complains about such stupid things on the forums.
The reason Gallente have such big drone space is because thats our main DPS, the ships that have Hybrids as a big DPS usually get a tiny drone bay.
Further more, your Caldari so I'll use an example you can be familiar with. When besides missions have you ever seen people using defender missiles? Answer: only once in a blue moon. Drones can be destroyed by SB's missiles, guns (when using a web).
Plus the only real big drone users are the Domi, Ishtar, Eos (but still needs guns or Nos not to die), and Myrmidon.
Wow, so scary you fear those over the literally thousands of Drakes in lowsec which I remind you even though toned down a little with the slight increase in shield recharge are one of the most popular and dangerous ships out there.
I rest my case.
Cheers - CptEav1s
Drakes are common in low sec, because of the number of caldari player. Plus it can use its mision running skills to go to pvp (you know even mission runner need fun from time to time). But if you go and check real pvp organisations with "hardcore" pvp player, you will notice a huge gap from caldari ships to all other (maybe not that big to amarr).
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.17 17:31:00 -
[42]
Originally by: Steini OFSI Ok, so your main weapon is missiles and hybrid, Caldari have more weapon fitting slots than the Gallenteans on average, missiles use less cap than guns = gallente using guns looses more cap using them than the Caldari counterpart using missiles and has fewer guns and fewer midslots on average (midslots = more cap rechargers and more sustainable tank). Thus we have the drones, they do not come for free, they are a compensation to cap usage of guns and fewer gunpoints, guns also have more limited range and hit than missiles.
To original poster, you're an idiot
Well and you dont look well informed, since everybody tend to use cap boster, cap problems arent a big deal. Even then, caldari got a smaller base cap and you have to remember that shield boostig takes a lot more cap than armor tanking. Since you need meed slots to tank, you cant sacrifice them for cap recharger most of the time. And, tbh i would love to change 4 turrets + 2 launcher for 5 guns with a 25% bonus.
Plz dont insult people, it doesnt make you look smarter.
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.17 19:40:00 -
[43]
The problem with gallente is: they have the ships that works best on most "standard" situations. Their tactics is a simple "in-your-face" damage.. and everybody knows that plans go wrong more often the more complicated they are. Its just so easy to make a close range gank gallente group, it hurts. Ont the other side, if you want to make a long range group, you need a lot off different people work together very nicely and everything has to go fine, just to deal less dps than a simple close combat gank. Now you might say: oh but you dont need to tank... well you need to keep the close combat gang from warpin.. and if they have a ceptor they can even warp ontop of your sniperships by warping o their ceptor friend.
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.17 21:04:00 -
[44]
Edited by: Benn Helmsman on 17/07/2007 21:03:54
Originally by: Alexandre Reinard
Originally by: Incantare You miss the part where the Moa is slower and cannot dictate range, you're also missing the part where if fit for tank + gank, possibly outdamaging a thorax it has no tackle, meaning it cannot kill anything.
Err, I didn't think I needed to spell it out -
Originally by: Alexandre Reinard ...shield tanking using your valuable mids...
As for speed, if longer ranged ships had higher, or even equal speed, the *only* way a short range ship could ever kill a long range ship is when they warp in on top of them. You may not be able to dictate range indefinitely, but you do get the time it takes to close when your damage is much greater.
The Moa has issues, sure, drone bay and *total* hardpoints are not the issue though, and thats all I claimed.
I feel this is running in circles... if you get caught by a long range ships, you are supposed to lose against it if you sit 100km away in a close range ship, isnt that the point?
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.20 18:05:00 -
[45]
Edited by: Benn Helmsman on 20/07/2007 18:06:15 Edited by: Benn Helmsman on 20/07/2007 18:05:50
Originally by: Jasai Kameron Edited by: Jasai Kameron on 20/07/2007 09:00:54 Just replying to myself here, but I put together that Typhoon setup. Be aware I know very little about Minmatar ships and I'm using Quickfit for damage calculations, so the dps will be an estimate and if anyone wants to correct me, that's fine.
4 x Heavy Diminishing Nosf 4 x Dual 425mm Autocannon II
1 x 100mn Microwarpdrive II 1 x Stasis Webifier II 1 x Warp Disruptor II 1 x Medium Cap Booster II
1 x Large Armor Rep II 1 x Medium Armor Rep II 2 x EAN II 1 x DC 2 x Gyros
1 x PowerGrid Rig
5 x Ogre II
DPS: ~ 630 dps
Here's the very best I could do with a Dominix setup, with 4 heavy nosf, a MwD and tank, with one powergrid rig:
4 x heavy diminishing nosf 1 x medium diminishing nosf 1 x small diminishing nosf
1 x 100mn MWD II 1 x stasis web II 1 x warp disruptor II 2 x medium cap booster II
1 x Large Armor Rep II 1 x Medium Armor Rep II 3 x Armor Hardeners II (therm, explo, kinetic) 1 x EAN II 1 x DC II
1 x PowerGrid Rig
5 x Ogre II
DPS: ~ 475 dps
4 x Electron Blaster Cannons II with CN or Fed Antimatter 2 x Heavy Dim
1 x 100mn Microwarpdrive II 1 x Stasis Webifier II 1 x Warp Disruptor II 1 x Medium Cap Booster II 1 x Medium Cap Booster II or ECCM (very nice to be pretty save from ECM most of the time)
1 x Large Armor Rep II 1 x Medium Armor Rep II 2 x EAN II 1 x DC II 1 x MFS II 1 x PDU II
1 x PowerGrid Rig
5 x Ogre II
580 DPS average / 717 DPS on structure (on Dominix base resist / Quickfit 1.4c)
+ you got enough dronebay to take spare, sentries and smaller drones
|

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.07.20 21:13:00 -
[46]
Originally by: Avataris
Originally by: Benn Helmsman Edited by: Benn Helmsman on 20/07/2007 18:06:15 Edited by: Benn Helmsman on 20/07/2007 18:05:50
4 x Electron Blaster Cannons II with CN or Fed Antimatter 2 x Heavy Dim
1 x 100mn Microwarpdrive II 1 x Stasis Webifier II 1 x Warp Disruptor II 1 x Medium Cap Booster II 1 x Medium Cap Booster II or ECCM (very nice to be pretty save from ECM most of the time)
1 x Large Armor Rep II 1 x Medium Armor Rep II 2 x EAN II 1 x DC II 1 x MFS II 1 x PDU II
1 x PowerGrid Rig
5 x Ogre II
580 DPS average / 717 DPS on structure (on Dominix base resist / Quickfit 1.4c)
+ you got enough dronebay to take spare, sentries and smaller drones
wow. that's pretty crappy damage for a complete tech 2 setup with faction ammo.
Guess I won't bother training Dominix.
Typhoon ftw!
Sry i have to correct myself, i forgot to set Rapid Fire to LVL 5, its 664 average 823 on structure.
|
|
|